vkd3d
1.2
The vkd3d 3D Graphics Library
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19 #ifndef __VKD3D_SHADER_H
20 #define __VKD3D_SHADER_H
57 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
76 enum vkd3d_shader_compile_option_formatting_flags
78 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
79 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
80 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
81 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
82 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
83 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
85 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
103 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
141 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_VISIBILITY),
177 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_TYPE),
200 enum vkd3d_shader_binding_flag
202 VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
203 VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
205 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
208 enum vkd3d_shader_parameter_type
210 VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
211 VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT,
212 VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT,
214 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
217 enum vkd3d_shader_parameter_data_type
219 VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
220 VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32,
222 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
225 enum vkd3d_shader_parameter_name
227 VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
228 VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT,
230 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
248 enum vkd3d_shader_parameter_name name;
249 enum vkd3d_shader_parameter_type type;
250 enum vkd3d_shader_parameter_data_type data_type;
293 #define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
418 unsigned int stream_index;
419 const char *semantic_name;
420 unsigned int semantic_index;
421 uint8_t component_index;
422 uint8_t component_count;
433 unsigned int element_count;
434 const unsigned int *buffer_strides;
435 unsigned int buffer_stride_count;
452 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SOURCE_TYPE),
468 VKD3D_SHADER_TARGET_SPIRV_TEXT,
470 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE),
490 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_LOG_LEVEL),
538 enum vkd3d_shader_spirv_environment
540 VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
541 VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
542 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0,
544 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
547 enum vkd3d_shader_spirv_extension
549 VKD3D_SHADER_SPIRV_EXTENSION_NONE,
550 VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
552 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
561 const char *entry_point;
563 enum vkd3d_shader_spirv_environment environment;
565 const enum vkd3d_shader_spirv_extension *extensions;
566 unsigned int extension_count;
569 unsigned int parameter_count;
571 bool dual_source_blending;
572 const unsigned int *output_swizzles;
573 unsigned int output_swizzle_count;
576 enum vkd3d_shader_tessellator_output_primitive
578 VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
579 VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
580 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
581 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
583 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
586 enum vkd3d_shader_tessellator_partitioning
588 VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
589 VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
590 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
591 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
593 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
602 enum vkd3d_shader_tessellator_output_primitive output_primitive;
603 enum vkd3d_shader_tessellator_partitioning partitioning;
607 enum vkd3d_shader_filter
609 VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
610 VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
611 VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
612 VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
613 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
614 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
615 VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
616 VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
617 VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
618 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
619 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
620 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
621 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
622 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
623 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
624 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
625 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
626 VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
627 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
628 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
629 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
630 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
631 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
632 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
633 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
634 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
635 VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
636 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
637 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
638 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
639 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
640 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
641 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
642 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
643 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
644 VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
646 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
649 enum vkd3d_shader_texture_address_mode
651 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
652 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
653 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
654 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
655 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
657 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
660 enum vkd3d_shader_comparison_func
662 VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
663 VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
664 VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
665 VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
666 VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
667 VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
668 VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
669 VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
671 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
674 enum vkd3d_shader_static_border_colour
676 VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
677 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
678 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
680 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
685 enum vkd3d_shader_filter filter;
686 enum vkd3d_shader_texture_address_mode address_u;
687 enum vkd3d_shader_texture_address_mode address_v;
688 enum vkd3d_shader_texture_address_mode address_w;
690 unsigned int max_anisotropy;
691 enum vkd3d_shader_comparison_func comparison_func;
692 enum vkd3d_shader_static_border_colour border_colour;
695 unsigned int shader_register;
696 unsigned int register_space;
703 unsigned int descriptor_count;
704 unsigned int base_shader_register;
705 unsigned int register_space;
706 unsigned int descriptor_table_offset;
711 unsigned int descriptor_range_count;
717 unsigned int shader_register;
718 unsigned int register_space;
719 unsigned int value_count;
724 unsigned int shader_register;
725 unsigned int register_space;
728 enum vkd3d_shader_root_parameter_type
730 VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
731 VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
732 VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
733 VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
734 VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
736 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
741 enum vkd3d_shader_root_parameter_type parameter_type;
751 enum vkd3d_shader_root_signature_flags
753 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
754 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
755 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
756 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
757 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
758 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
759 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
760 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
762 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
767 unsigned int parameter_count;
769 unsigned int static_sampler_count;
771 enum vkd3d_shader_root_signature_flags flags;
775 enum vkd3d_shader_root_descriptor_flags
777 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
778 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
779 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
780 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
782 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
785 enum vkd3d_shader_descriptor_range_flags
787 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
788 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
789 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
790 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
791 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
793 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
799 unsigned int descriptor_count;
800 unsigned int base_shader_register;
801 unsigned int register_space;
802 enum vkd3d_shader_descriptor_range_flags flags;
803 unsigned int descriptor_table_offset;
808 unsigned int descriptor_range_count;
814 unsigned int shader_register;
815 unsigned int register_space;
816 enum vkd3d_shader_root_descriptor_flags flags;
821 enum vkd3d_shader_root_parameter_type parameter_type;
833 unsigned int parameter_count;
835 unsigned int static_sampler_count;
837 enum vkd3d_shader_root_signature_flags flags;
840 enum vkd3d_shader_root_signature_version
842 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
843 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
845 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
850 enum vkd3d_shader_root_signature_version version;
890 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_TYPE),
910 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
929 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
997 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPONENT_TYPE),
1025 VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
1026 VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
1027 VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
1028 VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
1029 VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
1030 VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
1032 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
1041 VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
1051 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
1108 VKD3D_SHADER_SWIZZLE_X = 0x0,
1109 VKD3D_SHADER_SWIZZLE_Y = 0x1,
1110 VKD3D_SHADER_SWIZZLE_Z = 0x2,
1111 VKD3D_SHADER_SWIZZLE_W = 0x3,
1113 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
1120 #define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
1122 #define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
1133 #define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
1134 vkd3d_shader_create_swizzle(VKD3D_SHADER_SWIZZLE_ ## x, \
1135 VKD3D_SHADER_SWIZZLE_ ## y, \
1136 VKD3D_SHADER_SWIZZLE_ ## z, \
1137 VKD3D_SHADER_SWIZZLE_ ## w)
1140 #define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
1153 #ifndef VKD3D_SHADER_NO_PROTOTYPES
1452 typedef const char *(*PFN_vkd3d_shader_get_version)(
unsigned int *major,
unsigned int *minor);
1494 unsigned int semantic_index,
unsigned int stream_index);
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV
value is a member of enum vkd3d_shader_compile_option_buffer_uav.
Definition: vkd3d_shader.h:99
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Convert a byte code description of a shader root signature to a structural description which can be e...
static uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x, enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z, enum vkd3d_shader_swizzle_component w)
Build a vkd3d-shader swizzle with the given components.
Definition: vkd3d_shader.h:1143
enum vkd3d_shader_target_type * vkd3d_shader_get_supported_target_types(enum vkd3d_shader_source_type source_type, unsigned int *count)
Returns the target types supported, with the given source type, by vkd3d_shader_compile().
enum vkd3d_shader_target_type target_type
Desired output format.
Definition: vkd3d_shader.h:513
size_t size
Size of code, in bytes.
Definition: vkd3d_shader.h:150
enum vkd3d_shader_minimum_precision min_precision
Minimum interpolation precision.
Definition: vkd3d_shader.h:1087
@ VKD3D_SHADER_TARGET_NONE
The shader has no type or is to be ignored.
Definition: vkd3d_shader.h:462
Definition: vkd3d_shader.h:556
enum vkd3d_shader_source_type source_type
Format of the input code passed in source.
Definition: vkd3d_shader.h:511
Various settings which may affect shader compilation or scanning, passed as part of struct vkd3d_shad...
Definition: vkd3d_shader.h:111
void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Free a structural representation of a shader root signature allocated by vkd3d_shader_convert_root_si...
int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Parse shader source code or byte code, returning various types of requested information.
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:344
@ VKD3D_SHADER_RESOURCE_DATA_SNORM
Signed normalized integer.
Definition: vkd3d_shader.h:902
unsigned int register_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:281
Describes the mapping of a single resource or resource array to its binding point in the target envir...
Definition: vkd3d_shader.h:273
unsigned int register_space
Register space of the Direct3D UAV descriptor.
Definition: vkd3d_shader.h:337
A generic structure containing a GPU shader, in text or byte-code format.
Definition: vkd3d_shader.h:145
Definition: vkd3d_shader.h:796
@ VKD3D_SHADER_RESOURCE_DATA_UINT
Unsigned integer.
Definition: vkd3d_shader.h:906
unsigned int offset
Offset, in bytes, of the target push constants.
Definition: vkd3d_shader.h:367
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
Multisampled 2-dimensional array texture.
Definition: vkd3d_shader.h:886
const char * source_name
Name of the initial source file, which may be used in error messages or debug information.
Definition: vkd3d_shader.h:535
void(* PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Type of vkd3d_shader_free_root_signature().
Definition: vkd3d_shader.h:1471
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO.
Definition: vkd3d_shader.h:499
@ VKD3D_SHADER_VISIBILITY_VERTEX
The resource is visible only to the vertex shader.
Definition: vkd3d_shader.h:128
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition: vkd3d_shader.h:320
Definition: vkd3d_shader.h:806
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
Definition: vkd3d_shader.h:391
Definition: vkd3d_shader.h:700
unsigned int binding
The binding index of the descriptor.
Definition: vkd3d_shader.h:192
@ VKD3D_SHADER_SOURCE_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition: vkd3d_shader.h:450
unsigned int size
Size, in bytes, of the target push constants.
Definition: vkd3d_shader.h:369
unsigned int stream_index
Stream index of a geometry shader output semantic.
Definition: vkd3d_shader.h:1067
vkd3d_shader_descriptor_info_flag
Additional flags describing a shader descriptor, returned as part of struct vkd3d_shader_descriptor_i...
Definition: vkd3d_shader.h:917
@ VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO
The structure is a vkd3d_shader_interface_info structure.
Definition: vkd3d_shader.h:47
int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Transform a form of GPU shader source code or byte code into another form of source code or byte code...
unsigned int value
A value associated with the option.
Definition: vkd3d_shader.h:119
unsigned int push_constant_buffer_count
Size, in elements, of push_constant_buffers.
Definition: vkd3d_shader.h:403
@ VKD3D_SHADER_SV_PRIMITIVE_ID
Primtive ID; SV_PrimitiveID in Direct3D.
Definition: vkd3d_shader.h:1018
struct vkd3d_shader_descriptor_info * descriptors
Output; returns a pointer to an array of descriptors.
Definition: vkd3d_shader.h:975
void(* PFN_vkd3d_shader_free_messages)(char *messages)
Type of vkd3d_shader_free_messages().
Definition: vkd3d_shader.h:1463
Definition: vkd3d_shader.h:848
Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i....
Definition: vkd3d_shader.h:301
vkd3d_shader_log_level
Describes the minimum severity of compilation messages returned by vkd3d_shader_compile() and similar...
Definition: vkd3d_shader.h:477
int(* PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Type of vkd3d_shader_parse_input_signature().
Definition: vkd3d_shader.h:1489
vkd3d_shader_component_type
Data type of a shader varying, returned as part of struct vkd3d_shader_signature_element.
Definition: vkd3d_shader.h:984
const char * vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
Returns the current version of this library.
void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code)
Free shader code allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
@ VKD3D_SHADER_SV_VERTEX_ID
Vertex ID; SV_VertexID in Direct3D.
Definition: vkd3d_shader.h:1016
@ VKD3D_SHADER_SV_CLIP_DISTANCE
Clip distance; SV_ClipDistance in Direct3D.
Definition: vkd3d_shader.h:1008
enum vkd3d_shader_resource_data_type resource_data_type
Data type contained in the resource (for example, float or integer).
Definition: vkd3d_shader.h:950
int(* PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Type of vkd3d_shader_parse_root_signature().
Definition: vkd3d_shader.h:1468
Definition: vkd3d_shader.h:812
unsigned int register_space
Register space of the resource, or 0 if the shader does not support multiple register spaces.
Definition: vkd3d_shader.h:944
@ VKD3D_SHADER_SV_SAMPLE_INDEX
Sample index; SV_SampleIndex in Direct3D.
Definition: vkd3d_shader.h:1024
@ VKD3D_SHADER_VISIBILITY_DOMAIN
The resource is visible only to the domain shader.
Definition: vkd3d_shader.h:132
vkd3d_shader_descriptor_type
The type of a shader resource descriptor.
Definition: vkd3d_shader.h:154
@ VKD3D_SHADER_VISIBILITY_HULL
The resource is visible only to the hull shader.
Definition: vkd3d_shader.h:130
@ VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX
Render target layer; SV_RenderTargetArrayIndex in Direct3D.
Definition: vkd3d_shader.h:1012
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
The structure is a vkd3d_shader_scan_descriptor_info structure.
Definition: vkd3d_shader.h:49
void vkd3d_shader_free_messages(char *messages)
Free shader messages allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
vkd3d_shader_resource_data_type
The type of the data contained in a shader resource, returned as part of struct vkd3d_shader_descript...
Definition: vkd3d_shader.h:897
@ VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG
If value is nonzero, do not include debug information in the compiled shader.
Definition: vkd3d_shader.h:97
vkd3d_shader_compile_option_buffer_uav
Determines how buffer UAVs are stored.
Definition: vkd3d_shader.h:66
const struct vkd3d_shader_push_constant_buffer * push_constant_buffers
Pointer to an array of bindings for push constant buffers.
Definition: vkd3d_shader.h:401
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
Cubemap array texture.
Definition: vkd3d_shader.h:888
@ VKD3D_SHADER_TARGET_SPIRV_BINARY
A SPIR-V shader in binary form.
Definition: vkd3d_shader.h:467
@ VKD3D_SHADER_VISIBILITY_ALL
The resource is visible to all shader stages.
Definition: vkd3d_shader.h:126
Definition: vkd3d_shader.h:715
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the UAV counter is visible.
Definition: vkd3d_shader.h:341
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:364
@ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY
1-dimensional array texture.
Definition: vkd3d_shader.h:882
unsigned int descriptor_count
Output; size, in elements, of descriptors.
Definition: vkd3d_shader.h:977
@ VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
The descriptor is a constant buffer view.
Definition: vkd3d_shader.h:170
@ VKD3D_SHADER_RESOURCE_DATA_FLOAT
IEEE floating-point.
Definition: vkd3d_shader.h:908
@ VKD3D_SHADER_LOG_NONE
No messages will be returned.
Definition: vkd3d_shader.h:480
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:505
Definition: vkd3d_shader.h:722
unsigned int sampler_space
Register space of the Direct3D sampler.
Definition: vkd3d_shader.h:314
vkd3d_shader_source_type
The format of a shader to be compiled or scanned.
Definition: vkd3d_shader.h:439
struct vkd3d_shader_signature_element * vkd3d_shader_find_signature_element(const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index)
Find a single element of a parsed input signature.
const void * code
Pointer to the code.
Definition: vkd3d_shader.h:148
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
The descriptor is a shader resource view.
Definition: vkd3d_shader.h:160
@ VKD3D_SHADER_COMPONENT_UINT
32-bit unsigned integer.
Definition: vkd3d_shader.h:989
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE
The descriptor is a comparison sampler.
Definition: vkd3d_shader.h:927
int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Convert a structural description of a shader root signature to a byte code format capable of being re...
vkd3d_shader_target_type
The output format of a compiled shader.
Definition: vkd3d_shader.h:456
void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
Free a structural representation of a shader input signature allocated by vkd3d_shader_parse_input_si...
@ VKD3D_SHADER_VISIBILITY_PIXEL
The resource is visible only to the pixel shader.
Definition: vkd3d_shader.h:136
@ VKD3D_SHADER_RESOURCE_TEXTURE_1D
1-dimensional texture.
Definition: vkd3d_shader.h:872
enum vkd3d_shader_descriptor_type type
Type of the descriptor (for example, SRV, CBV, UAV, or sampler).
Definition: vkd3d_shader.h:939
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx)
The offset, in bits, of the nth parameter of a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:1122
@ VKD3D_SHADER_SV_NONE
No system value.
Definition: vkd3d_shader.h:1004
@ VKD3D_SHADER_RESOURCE_NONE
The type is invalid or not applicable for this descriptor.
Definition: vkd3d_shader.h:868
Definition: vkd3d_shader.h:597
const struct vkd3d_shader_combined_resource_sampler * combined_samplers
Pointer to an array of bindings for combined samplers.
Definition: vkd3d_shader.h:406
vkd3d_shader_compile_option_name
Definition: vkd3d_shader.h:88
@ VKD3D_SHADER_VISIBILITY_GEOMETRY
The resource is visible only to the geometry shader.
Definition: vkd3d_shader.h:134
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING
value is a member of enum vkd3d_shader_compile_option_formatting_flags.
Definition: vkd3d_shader.h:101
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO
The structure is a vkd3d_shader_spirv_domain_shader_target_info structure.
Definition: vkd3d_shader.h:51
unsigned int register_index
Register index of the descriptor.
Definition: vkd3d_shader.h:946
unsigned int semantic_index
Semantic index, or 0 if the semantic is not indexed.
Definition: vkd3d_shader.h:1062
@ VKD3D_SHADER_LOG_WARNING
Non-fatal warnings and fatal errors will be returned.
Definition: vkd3d_shader.h:484
Description of a shader input or output signature.
Definition: vkd3d_shader.h:1097
struct vkd3d_shader_signature_element * elements
Pointer to an array of varyings.
Definition: vkd3d_shader.h:1100
unsigned int combined_sampler_count
Size, in elements, of combined_samplers.
Definition: vkd3d_shader.h:408
unsigned int register_index
Register index.
Definition: vkd3d_shader.h:1076
vkd3d_shader_swizzle_component
Possible values for a single component of a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:1106
int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Convert a structural representation of a root signature to a different version of structural represen...
Describes the mapping of a Direct3D constant buffer to a range of push constants in the target enviro...
Definition: vkd3d_shader.h:354
unsigned int mask
Mask of the register components allocated to this varying.
Definition: vkd3d_shader.h:1078
Definition: vkd3d_shader.h:241
A chained structure enumerating the descriptors declared by a shader.
Definition: vkd3d_shader.h:965
unsigned int set
The set of the descriptor.
Definition: vkd3d_shader.h:190
unsigned int register_index
Register index of the DXBC resource.
Definition: vkd3d_shader.h:283
@ VKD3D_SHADER_SV_CULL_DISTANCE
Cull distance; SV_CullDistance in Direct3D.
Definition: vkd3d_shader.h:1010
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER
The descriptor is a UAV resource, whose counter is read from or written to by the shader.
Definition: vkd3d_shader.h:923
Definition: vkd3d_shader.h:819
unsigned int resource_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:309
unsigned int count
Size of this descriptor array, or 1 if a single descriptor.
Definition: vkd3d_shader.h:957
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:318
A chained structure containing compilation parameters.
Definition: vkd3d_shader.h:496
unsigned int register_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:360
vkd3d_shader_structure_type
The type of a chained structure.
Definition: vkd3d_shader.h:42
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
The descriptor is a UAV resource, which is read from by the shader.
Definition: vkd3d_shader.h:925
vkd3d_shader_sysval_semantic
System value semantic, returned as part of struct vkd3d_shader_signature.
Definition: vkd3d_shader.h:1001
struct vkd3d_shader_code source
Input source code or byte code.
Definition: vkd3d_shader.h:508
int(* PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Type of vkd3d_shader_convert_root_signature().
Definition: vkd3d_shader.h:1479
A single shader varying, returned as part of struct vkd3d_shader_signature.
Definition: vkd3d_shader.h:1057
enum vkd3d_shader_log_level log_level
Minimum severity of messages returned from the shader function.
Definition: vkd3d_shader.h:530
@ VKD3D_SHADER_COMPONENT_FLOAT
32-bit IEEE floating-point.
Definition: vkd3d_shader.h:993
@ VKD3D_SHADER_SV_IS_FRONT_FACE
Whether the triangle is front-facing; SV_IsFrontFace in Direct3D.
Definition: vkd3d_shader.h:1022
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO
The structure is a vkd3d_shader_spirv_target_info structure.
Definition: vkd3d_shader.h:53
unsigned int binding_count
Size, in elements, of bindings.
Definition: vkd3d_shader.h:398
unsigned int register_index
Register index of the Direct3D resource.
Definition: vkd3d_shader.h:362
vkd3d_shader_visibility
Describes which shader stages a resource is visible to.
Definition: vkd3d_shader.h:123
const void * next
Input; optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:972
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY
2-dimensional array texture.
Definition: vkd3d_shader.h:884
unsigned int count
The size of this descriptor array.
Definition: vkd3d_shader.h:197
Definition: vkd3d_shader.h:683
enum vkd3d_shader_descriptor_type type
The type of this descriptor.
Definition: vkd3d_shader.h:276
enum vkd3d_shader_structure_type type
Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
Definition: vkd3d_shader.h:970
unsigned int element_count
Size, in elements, of elements.
Definition: vkd3d_shader.h:1102
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE
Cubemap texture.
Definition: vkd3d_shader.h:880
Definition: vkd3d_shader.h:246
enum vkd3d_shader_component_type component_type
Data type.
Definition: vkd3d_shader.h:1074
@ VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX
Viewport index; SV_ViewportArrayIndex in Direct3D.
Definition: vkd3d_shader.h:1014
unsigned int used_mask
Subset of mask which the shader reads from or writes to.
Definition: vkd3d_shader.h:1085
A chained structure describing the interface between a compiled shader and the target environment.
Definition: vkd3d_shader.h:388
@ VKD3D_SHADER_COMPONENT_VOID
The varying has no type.
Definition: vkd3d_shader.h:987
@ VKD3D_SHADER_RESOURCE_TEXTURE_3D
3-dimensional texture.
Definition: vkd3d_shader.h:878
const struct vkd3d_shader_compile_option * options
Pointer to an array of compilation options.
Definition: vkd3d_shader.h:525
unsigned int sampler_index
Register index of the Direct3D sampler.
Definition: vkd3d_shader.h:316
A common structure describing the bind point of a descriptor or descriptor array in the target enviro...
Definition: vkd3d_shader.h:184
@ VKD3D_SHADER_SV_POSITION
Vertex position; SV_Position in Direct3D.
Definition: vkd3d_shader.h:1006
@ VKD3D_SHADER_RESOURCE_DATA_INT
Signed integer.
Definition: vkd3d_shader.h:904
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition: vkd3d_shader.h:287
vkd3d_shader_resource_type
The type of a shader resource, returned as part of struct vkd3d_shader_descriptor_info.
Definition: vkd3d_shader.h:862
@ VKD3D_SHADER_RESOURCE_BUFFER
Dimensionless buffer.
Definition: vkd3d_shader.h:870
@ VKD3D_SHADER_COMPONENT_BOOL
Boolean.
Definition: vkd3d_shader.h:995
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER
Use storage buffers for buffer UAVs.
Definition: vkd3d_shader.h:71
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:290
const struct vkd3d_shader_resource_binding * bindings
Pointer to an array of bindings for shader resource descriptors.
Definition: vkd3d_shader.h:396
@ VKD3D_SHADER_LOG_ERROR
Only fatal errors which prevent successful compilation will be returned.
Definition: vkd3d_shader.h:482
int(* PFN_vkd3d_shader_serialize_root_signature)(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_root_signature().
Definition: vkd3d_shader.h:1474
@ VKD3D_SHADER_COMPONENT_INT
32-bit signed integer.
Definition: vkd3d_shader.h:991
int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Read the input signature of a compiled shader, returning a structural description which can be easily...
void(* PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature)
Type of vkd3d_shader_free_shader_signature().
Definition: vkd3d_shader.h:1496
enum vkd3d_shader_source_type * vkd3d_shader_get_supported_source_types(unsigned int *count)
Returns the source types supported, with any target type, by vkd3d_shader_compile().
void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Free members of struct vkd3d_shader_scan_descriptor_info() allocated by vkd3d_shader_scan().
@ VKD3D_SHADER_RESOURCE_DATA_UNORM
Unsigned normalized integer.
Definition: vkd3d_shader.h:900
Definition: vkd3d_shader.h:831
#define VKD3D_SHADER_SWIZZLE_MASK
A mask selecting one component from a vkd3d-shader swizzle.
Definition: vkd3d_shader.h:1120
const struct vkd3d_shader_uav_counter_binding * uav_counters
Pointer to an array of bindings for UAV counters.
Definition: vkd3d_shader.h:411
unsigned int register_index
Register index of the Direct3D UAV descriptor.
Definition: vkd3d_shader.h:339
Describes a single shader descriptor; returned as part of struct vkd3d_shader_scan_descriptor_info.
Definition: vkd3d_shader.h:936
@ VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16
16-bit floating-point.
Definition: vkd3d_shader.h:1043
@ VKD3D_SHADER_SV_INSTANCE_ID
Instance ID; SV_InstanceID in Direct3D.
Definition: vkd3d_shader.h:1020
@ VKD3D_SHADER_LOG_INFO
All messages, including general informational messages, will be returned.
Definition: vkd3d_shader.h:488
Definition: vkd3d_shader.h:739
@ VKD3D_SHADER_SOURCE_NONE
The shader has no type or is to be ignored.
Definition: vkd3d_shader.h:445
@ VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
The structure is a vkd3d_shader_compile_info structure.
Definition: vkd3d_shader.h:45
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition: vkd3d_shader.h:323
Definition: vkd3d_shader.h:709
int(* PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Type of vkd3d_shader_scan().
Definition: vkd3d_shader.h:1483
enum vkd3d_shader_compile_option_name name
Name of the option.
Definition: vkd3d_shader.h:114
enum vkd3d_shader_resource_type resource_type
Resource type, if applicable, including its dimension.
Definition: vkd3d_shader.h:948
const void * next
Optional pointer to a structure containing further parameters.
Definition: vkd3d_shader.h:393
void(* PFN_vkd3d_shader_free_scan_descriptor_info)(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Type of vkd3d_shader_free_scan_descriptor_info().
Definition: vkd3d_shader.h:1485
@ VKD3D_SHADER_VISIBILITY_COMPUTE
The resource is visible only to the compute shader.
Definition: vkd3d_shader.h:139
const char * semantic_name
Semantic name.
Definition: vkd3d_shader.h:1060
vkd3d_shader_minimum_precision
Minimum interpolation precision of a shader varying, returned as part of struct vkd3d_shader_signatur...
Definition: vkd3d_shader.h:1039
@ VKD3D_SHADER_MINIMUM_PRECISION_INT_16
16-bit signed integer.
Definition: vkd3d_shader.h:1047
enum vkd3d_shader_sysval_semantic sysval_semantic
System value semantic.
Definition: vkd3d_shader.h:1072
unsigned int option_count
Size, in elements, of options.
Definition: vkd3d_shader.h:527
void(* PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code)
Type of vkd3d_shader_free_shader_code().
Definition: vkd3d_shader.h:1465
@ VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
The descriptor is an unordered access view.
Definition: vkd3d_shader.h:165
unsigned int uav_counter_count
Size, in elements, of uav_counters.
Definition: vkd3d_shader.h:413
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER
Use buffer textures for buffer UAVs.
Definition: vkd3d_shader.h:69
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition: vkd3d_shader.h:285
Definition: vkd3d_shader.h:765
@ VKD3D_SHADER_RESOURCE_TEXTURE_2D
2-dimensional texture.
Definition: vkd3d_shader.h:874
unsigned int resource_space
Register space of the Direct3D resource.
Definition: vkd3d_shader.h:307
@ VKD3D_SHADER_MINIMUM_PRECISION_UINT_16
16-bit unsigned integer.
Definition: vkd3d_shader.h:1049
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
The descriptor is a sampler.
Definition: vkd3d_shader.h:175
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
Multisampled 2-dimensional texture.
Definition: vkd3d_shader.h:876
@ VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO
The structure is a vkd3d_shader_transform_feedback_info structure.
Definition: vkd3d_shader.h:55
@ VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2
10-bit fixed point (2 integer and 8 fractional bits).
Definition: vkd3d_shader.h:1045
unsigned int flags
Bitwise combination of zero or more members of vkd3d_shader_descriptor_info_flag.
Definition: vkd3d_shader.h:955
int(* PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_compile().
Definition: vkd3d_shader.h:1460
Describes the mapping of a single Direct3D UAV counter.
Definition: vkd3d_shader.h:331