Package: cyphesis Version: 1547533755.7b839b69c Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4777 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.12), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1547533755.7b839b69c_i386.deb Size: 1320292 MD5sum: bb26a197cba493b9c143a9a2de236741 SHA1: 9ba8c8e9084263eebee363a8f86225b4d08155a3 SHA256: 9977ed22f59eeee5b52b709426a569b53ac0234937fa3e3435f192ec901c3cf1 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4734 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.62.0, libboost-system1.62.0, libbulletcollision2.83.7, libbulletdynamics2.83.7, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), liblinearmath2.83.7, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1547533755.7b839b69c_amd64.deb Size: 1239048 MD5sum: d98c5b137ef6c5cc65793354b6024d14 SHA1: 4519c36b48e67dbe5f3391df3a2d78ef4103b020 SHA256: 07d9dfa503d16c3b0eb5863fe0a1eb3d422ac8b0aee471770cfabc10281c9dc4 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7430 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.12), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1547533755.7b839b69c_i386.deb Size: 1419922 MD5sum: 6cb3c0089df8c85d8f51c99b1164d88b SHA1: e2543e968913b5a4def19327a019125848ced708 SHA256: c4d4ca50eedb032907b5dfa5bfc5011d131810053d9beae6cae3537f092b008f Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7459 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.7.0), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1547533755.7b839b69c_amd64.deb Size: 1384732 MD5sum: f2a535628cf0aaeb99ab3a2af7b1326a SHA1: c7be2026f19d5747e600182dd3ad8a96ceb338b6 SHA256: da8e28365702c2c208d9d15ecb797510cf6b31fab1ea49cbe9632deb7136b18d Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1547533755.7b839b69c Architecture: all Maintainer: Erik Ogenvik Installed-Size: 672 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1547533755.7b839b69c_all.deb Size: 55592 MD5sum: 3fce3c87229fa228bad2751548062c9d SHA1: 613736ce73f6da0446f9a9865c494edee3de5059 SHA256: c9b7621737bf4d38f5766e7d174255ddffa5ad20deefbc348888b538717ac1f5 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1546436355.71bb9a07d Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 9536 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libboost-thread1.62.0, libbulletcollision2.83.7, libc6 (>= 2.12), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1546436355.71bb9a07d_i386.deb Size: 2384278 MD5sum: 7b592a8a115306f16d32dcfc94b3493b SHA1: 406b825add284c28d67b2412aee085dc9fc7115e SHA256: 954a57de7730a35a140c4123248795da0fd24f51111304cd9b30afd9860544f5 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1546436355.71bb9a07d Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9097 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.62.0, libboost-system1.62.0, libboost-thread1.62.0, libbulletcollision2.83.7, libc6 (>= 2.14), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblinearmath2.83.7, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1546436355.71bb9a07d_amd64.deb Size: 2215134 MD5sum: 5af1a2b37ea7ff88a13499d13e9e943a SHA1: 6ecfd92aa44fcfd862bf12813b546162d475c013 SHA256: ae0730b98a9b2d2ed93ba6721d4d82a907d3e86f3ec1e78d9143b5a121c2e4d0 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320839 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 125740120 MD5sum: 1c406112a5159679c72b428e27374cb7 SHA1: 26606ff1675a35fb2ff9141c88c38e30b8fc2759 SHA256: 04c06752d58adbf4558b3f1313cdcd52fa1b2f24247180c2e3eb4d1137b3c1e0 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 689 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1540234649.ff85171_i386.deb Size: 147866 MD5sum: 81d3f81e30fdf56e3ebe8ae3f97a3605 SHA1: 5596c3ab9da9452505e9e384306e81cc5a5d2b6f SHA256: 4a9ec92ec236b945c3247804e2b36d7ae93fecc4cb2bb9291a58f07710f2b974 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 677 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1540234649.ff85171_amd64.deb Size: 137928 MD5sum: bc49415b4481f728e08fd6f2fa5a8a5b SHA1: 95d07eaf34e500bfb0eb6d192bbdce5d82abcc22 SHA256: 2a799a35612d4c78a0b922420289ae59e938dd5851533fdc4ae2ef6ae8558f33 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1540234649.ff85171_i386.deb Size: 29228 MD5sum: 218856b0269ed8d80c97a3416d92a972 SHA1: dda210afa4e5474100e4bd09700ed84fed8ed0f1 SHA256: 0fffb478d5bba4a4da90aba9e08137ad6c92aa4fc474bf953900791b4ce490eb Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1540234649.ff85171_amd64.deb Size: 29240 MD5sum: 1364b50e6318e80592068aa13ba01d12 SHA1: e58fe13460a2d3dd527e933f464cceb617749542 SHA256: e48cfa3bd03c79bb726679ccad98b389bf1f6ef1be3677b3b2f4de72efb1a7e1 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 35 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1540234649.ff85171_i386.deb Size: 11702 MD5sum: 817cda4af2d1d0e8b4b31b332f9bbea6 SHA1: 95c9798765b6c082c5edb8af3efd2b07825f2e52 SHA256: 833d7d3a9bf4e09e6e7300c2c6cb501fc07d946a698d3a4d6b74fdab0a89839d Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 36 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1540234649.ff85171_amd64.deb Size: 10938 MD5sum: ed0f9c0298a9dda4cd2565b55c37cace SHA1: fb77e86b5cf79b3e7ad75053e5ace9d1631ec4af SHA256: 233dd5f1870d65634a007ad389a6fdc68ace5687d08899c6631e6f05163afe8d Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1540234649.ff85171 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 10451 Suggests: libatlas-cpp-0.7-dev (>= 1540234649.ff85171) Filename: ./all/libatlas-cpp-doc_1540234649.ff85171_all.deb Size: 433000 MD5sum: cf2706d8f4d96c5b9c33e7b9fe9cba66 SHA1: da87e50bf75ec5f175c71672578fc3c2df1ed966 SHA256: 75bc91fcd6ba5d0c98864cc97a15a68c032f8de59556315df04bf85142853eff Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6508 Depends: libboost-system1.62.0, libc6 (>= 2.4), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1332010 MD5sum: 41a9ce743e676dee96e1de4053dbddf3 SHA1: 9b63afbdda1ecf93f42d18dcf2a4582a4fc6fb0f SHA256: 3fe7024d374db656a851975a7585e92b445e66b27832f751acff77a4c41a5820 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6721 Depends: libboost-system1.62.0, libc6 (>= 2.14), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1292632 MD5sum: dc4deda910b4396dd6a69a5a9c3d47af SHA1: 83ca08e513a4de50dad8cb0084a924b01eafc78c SHA256: 405de6f0a256a214dfc755ca5272ee35726f756c59decf35def398d550e7980c Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 13284 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 12302588 MD5sum: 7e571e564a5515fac77e551eade454ab SHA1: c92f6a2e9abd887e88718ab445437bd8db28ffaf SHA256: d85835dfcae786871154fe6a1b4b802357169e31b5c156cf076b7e2fd28a8657 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 2f1782e2699f2bcef9085abd6dca99043def230a 594da7f88ed667cfce49626f3660adcc7d3f9c59 6506e159e3006d31c2c7dff10fc0d5f5673f06d8 72fa0bef78a2d660005152686a76328590741e4f a0a25ea3669e070a97c1a37c6faf2224bf38091c b3c7d3978880717b9d41dcf35cfca20d483dc79d eb4f4b6f44393a447bdac726180bc4436b446e53 fb512d8b96ed7ee862d88cfdbb8026fe5e3c8f65 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 270366 MD5sum: a9602bda8bdc1f0399fcc2efff81d558 SHA1: 9eff901bb82a9615c22188d3485c48d7a2950f8c SHA256: 997b1549b9c1a1c638c0343ce02f80b4dcaf26fc3dc110aecac3c030e7f87271 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 270380 MD5sum: f4656f7a5d8245759194bfe1dbf4f66c SHA1: 069764eba37c9074e123f46c368228b8721b19c3 SHA256: b5bcac980f45f5400c88665a7fbaa829f545fc415e8bf76ac2afb7223e1cdcd6 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281714 MD5sum: 74158088ef48efe99d58c3938f7e52d1 SHA1: 7a7f1cc64c66ba151ef3e901976cbb5d869ed0e7 SHA256: 1d86cad2bb2c5e4f1a1fc37ad7c2a027a3395f001bd79a54d810eff5b4fdecfc Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 1002 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1546434496.36aa190_i386.deb Size: 294976 MD5sum: ee69c6a075a19de2da519bd90010eeda SHA1: f76b875e1835c4367d2bb9bb0b57c1213a36a931 SHA256: a682a374222aa7afabe0427327f037ffc93f30b421e25f7ff544da9318d7cbac Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 959 Depends: libatlas-cpp-0.7-0, libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1546434496.36aa190_amd64.deb Size: 260810 MD5sum: 47c9a82966dea3debf479d899ac02be3 SHA1: d2c617619bc2cc24ba4689e11cb107d9f88c39f6 SHA256: e1c62c4d166a03c79cda8315976a4fc8297d7e5554704b560d7ba9b7f3c11360 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1546434496.36aa190_i386.deb Size: 38790 MD5sum: be76d2736fc0bacdf603ee4567d1db6d SHA1: f183b66252cadb0493942867d6c547e724e86f6a SHA256: d12956b87af16970fcaebd561f93bfa26af3c14c55b52ad4a9c387bc4c15dd6c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1546434496.36aa190_amd64.deb Size: 38782 MD5sum: 1816d0abc4cb295b9ec0210c40f00992 SHA1: 6eca82768223f6f38b28a11abf3dab793feac77a SHA256: da1f31e5625b9db0b21d85b834528c8ccef513fb4243e1cc6e00efcb3d20e29c Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1546434496.36aa190 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3094 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1546434496.36aa190_all.deb Size: 260200 MD5sum: c99c0d8bd0863558ca988206d1aa24da SHA1: 61ccf48b6f49f81b053fa07b0c3978a6dbe44d90 SHA256: 9dab862adf2bf29fb9524c6a64149206c98bebb1acd707579c4957f0fbe520da Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1546357710.a030ce5_i386.deb Size: 56924 MD5sum: 448af6973623f5e3019ea9432b1e28df SHA1: a5c082fe1c708bed2c77c3fa81c603799cc50a07 SHA256: f6ef3f5bb7743bcc6afee8aae64a004575542ce3085c502ebd6ba0eebac01e4c Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1546357710.a030ce5_amd64.deb Size: 50602 MD5sum: 7a1a660d43cf1a0821b07be6d0d169f8 SHA1: c91ec18a14e0b347b005a6df5facf2b4086732f7 SHA256: e87ec32e26d29a8126be1d1c1cd0e540d681c78f1eab32175cb4c803d5bc9376 Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1546357710.a030ce5_i386.deb Size: 15660 MD5sum: 062e784febc8e1dd7d4bda1ced24d2a3 SHA1: a2ba7c9e67ebfcccd25fd0ee2ab7bc3cc08ce618 SHA256: 9a50195e9d2293def00e2addba475f6d59e1118cfe4763eef34f2b1842ac84ff Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1546357710.a030ce5_amd64.deb Size: 15674 MD5sum: 41d9d87c0a96a636e9f5be5d1802231e SHA1: 3b4f59aa3e48c4a8b9fb842f8579d4e30eb3fb34 SHA256: 2150b1fb760e31f43998ab1f4717c99b9292bd4953c8305656e55d3c61125099 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1546357710.a030ce5 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2308 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1546357710.a030ce5_all.deb Size: 191862 MD5sum: aae34c56e8c462a8bcbc10da2ea3b025 SHA1: d29d4e520d33a4bae3c76f6de115f0317994b452 SHA256: d768d111c3d92f0fc5766afd2665cfc7c9bbd6193210a7af2802aad78fb8b1e2 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./i386/libogre-1.10-dev_1.10.11-wf1_i386.deb Size: 985906 MD5sum: 88c830b8175f9daed028b5792907f22b SHA1: 76ad0e382b4d0bf31a8b78d518505d676c211f32 SHA256: d4a4d07be07ff9b0e28884a5d94af83d36ab854d22a759bc45d509563788ece1 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./amd64/libogre-1.10-dev_1.10.11-wf1_amd64.deb Size: 985910 MD5sum: 55d5271e7400523f14ce21067d8fd3fa SHA1: 22bc4441d11360b89becb9143a63b3ee1a9e9634 SHA256: 45a428a5f3a8ec6cb8eb47c1369893599f4750356cd37e0c6a5092e15cd550e5 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 11643 Depends: libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.11), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./i386/libogre-1.10.11_1.10.11-wf1_i386.deb Size: 3187492 MD5sum: ea638bed257d79d35e9211b25af1a177 SHA1: c523e81fe31a5ca059affc2925e67ac9d8fd4cfc SHA256: 84f1e348eaa08e54f4ff79312c594fddefa8b230485e98a5e0903e882c4edac2 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 11616 Depends: libboost-system1.62.0, libboost-thread1.62.0, libc6 (>= 2.14), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./amd64/libogre-1.10.11_1.10.11-wf1_amd64.deb Size: 3025610 MD5sum: 272561e3a155a98540234bd9d24b97f4 SHA1: 6b1feee8895587cae2fe72f63db0116dee0c78b3 SHA256: 10810b28388500ea8c5e4895d0904e0cdaed6b0cc61114e787e7e71383cb1c19 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11-dbg Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 77672 Depends: libogre-1.10.11 (= 1.10.11-wf1) Filename: ./i386/libogre-1.10.11-dbg_1.10.11-wf1_i386.deb Size: 76381580 MD5sum: bc198461a6fd69c2e7c8e24d303f68da SHA1: 396e676ee5bbdf453af339ca3e5ffd4052c30ab7 SHA256: d62398b7c5ec013ac61bc76d0bc457cbb79cb8fe240fff57e6dc45650624b076 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 26537abf067b01a2485552baa9a95822da169d9a 37b9f388add6cc140e41e3ad9d8a9e73f255a9d9 3ff8a20ce7f95c0c626b90af70dd8a924a8b2e61 59bf3468cf50d30ab2cd722052001e65314e30a4 5a93849bfdd08c5c1b2794c5933b740449f2d8bd 6157efee716bf3e3c0dd3fc0ed867e71f1cc1b6d 6dfc11293c61e6d6abcfe3d1e8c24a260b952c23 775f55c8eff8588efa006340fa8d1907d7e7e26f 7f4b9af2add00e821c16591d093fe0809d646703 875f5a8b5a4dd24010650096290f2088051088f7 8da8c67b5adc4b9af8abdc923ac96b205ca7dc63 8dd3183f1d607e7b9f3fd0f585b2f586cd7f3c06 9187787ca2205680571422c5dc8987ea9885625d 9a9ea2486acf55472ab39fda6ffed80ee99b31ca b232e4fac23a04fb746be71fc4c9602f17c7d014 cba02932e29a19b125ee162d938f84ec731d80e4 d4584e6ddf9be24c225eba81eea23610f730ebe0 f68367e021da0f815caa7b582a71226007a1823e Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 126 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1546357665.fc07628_i386.deb Size: 38556 MD5sum: 820502c19f3c39691449d45b3ac103a7 SHA1: 5924c9fbb5029d8658da21d3c227ad73021ff37b SHA256: 496c282561422388b5738d39b45ea56fc32769c385cfae28100ee19a9907ef55 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 146 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1546357665.fc07628_amd64.deb Size: 36224 MD5sum: 34c79ef04f1c81e95245a58daf7c59d3 SHA1: a1f3835ef0cb07ed7e4aeee471d7925f67fb3ea4 SHA256: 28626bc0ebd44f34c08517171e4c9a757c12b916729ee86c233ad4c07eb34ef4 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1546357665.fc07628_i386.deb Size: 6810 MD5sum: d88fb6d6889ecbbcb52afec75ac3f033 SHA1: 36deb5a365cca666c6634b51075ec6f62dd08b5e SHA256: 5eafa894fa904348a7ee97fce23a56664432029f9d6a5baebd6e6e562a91f26f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1546357665.fc07628) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1546357665.fc07628_amd64.deb Size: 6818 MD5sum: de18b9bea4f0e0a9433916f48b063d21 SHA1: a23119201dbd757439298df788e2840ca5195a0b SHA256: a7f2777eae0be739596b203e988cd9b5287900e705245a76bd41433a8d53d4bc Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1546357665.fc07628 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1218 Suggests: libvarconf-1.0-dev (>= 1546357665.fc07628) Filename: ./all/libvarconf-doc_1546357665.fc07628_all.deb Size: 129266 MD5sum: 540f70bc64b685d4ff0392f25f0bdd96 SHA1: 2651543e787589e337e6c4c63c31aee436a603da SHA256: 3a81a631f7c7ffa599ca9e61a58cd552c4f473b9cdfbfcefe0904d2594f2999a Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 390 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1546357499.5fb4635_i386.deb Size: 113942 MD5sum: f7b7cf6b3ec9745e5400f862064a7980 SHA1: cbe1740a537e83e53f79a135a24e8658fd22c1d6 SHA256: 19761602065444bd79a3cb22d7855328945b452ff79ac8e1a2a722363a18af0c Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 354 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1546357499.5fb4635_amd64.deb Size: 100524 MD5sum: 5d8358d13ed69e397cb0e16537cab8c1 SHA1: 7eaaec5e99ffbcafab97d67b8b8c42c02a6e590a SHA256: 001644874fc8e86eec61aebec57bf28b4cccc62269af872e7de0ff110a8590d1 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1546357499.5fb4635_i386.deb Size: 43030 MD5sum: df226800df71398d19fc0a9e93980d76 SHA1: 293a1087a6307da1491bbb30d23d5ae21085625b SHA256: fdd4657bdbabfe84b5939bd0cf3d22ccc74a21a7fb63aad11975e65821332203 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1546357499.5fb4635_amd64.deb Size: 43042 MD5sum: 7b649df1ae3af1a21c06b7ec1cf8669b SHA1: d87e99abf1c42729bb6e2a994f9d39fc27b6b7cb SHA256: ea5711a40394e5787cc10e15e6e951152aaf100cc24f2d3c3f0f10c06710a13d Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1546357499.5fb4635 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 242 Suggests: libwfmath-1.0-dev (>= 1546357499.5fb4635) Filename: ./all/libwfmath-doc_1546357499.5fb4635_all.deb Size: 70222 MD5sum: 4511ec005285077fa231ee4eea0e94d7 SHA1: 280f71a5c5cf9920e8798de7624766d054dd61c2 SHA256: 53c438470f797c2cecf623d38e9f29931e8c8a0a54e29d54f23a0473b4572adb Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 162 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1513591333.e4ec8b0_i386.deb Size: 55388 MD5sum: 8cb7a1dfdb8ebc7c7a184cb86521ab0b SHA1: f65d176e061c5ebef89307925658d1773568f4f3 SHA256: f9cef9cfad71ed72a04ed0646fd4d1028c6e879f625953cc8ec4581dddbf5a24 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 159 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1513591333.e4ec8b0_amd64.deb Size: 48966 MD5sum: 935c510ca4f476fd117c8027a0d35f20 SHA1: b8ae3be486bb5984c94b3b8790d1ce7b344cf42c SHA256: 88d5913d988c9d5f1d7c7fc5ff0c74b73fd163647b7ad9133af2d4c53452a36b Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/libwfut-0.2-dev_1513591333.e4ec8b0_i386.deb Size: 19838 MD5sum: e20c5cedf2aecfb3bdaa0226d81a137b SHA1: 15656f31d90f404922d4283702bb3d4c8d0abc1b SHA256: 3af02c3f253528a7d4357caec3c89f8e346fde06768fee6f91627275dc9b7f8f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/libwfut-0.2-dev_1513591333.e4ec8b0_amd64.deb Size: 19856 MD5sum: 56ae0cb2f4a39cf40ea9841b4793e7c0 SHA1: ed5b660d16ec0506f3e79dd94292fe9dd7e56e47 SHA256: b1ae7347144d61907d0b12a3fec531eefc63410786e6e12c1e499a6e61ab3cb7 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1513591333.e4ec8b0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 629 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1513591333.e4ec8b0_all.deb Size: 95240 MD5sum: 1d540c0bbaaa86eea762264406e54e85 SHA1: 4ace11dd74f4a82c1169bd2e95f9d4c13a8c062b SHA256: 65d3f933afa9f7698608e1c1d63b873e8c2c7609c127f9677910c8e01d1f59e2 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.10-doc Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 121521 Filename: ./all/ogre-1.10-doc_1.10.11-wf1_all.deb Size: 7895272 MD5sum: fcf31b5ba2eba30acf25a2362469111f SHA1: ba5b3ff3d7283eeb884f4bb08abf87a0426fc287 SHA256: 542f5ab01707c81d40d58fa83c7adc481c64059d244ad952efe0d4f743ea6daa Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 532 Depends: libboost-system1.62.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./i386/ogre-1.10-tools_1.10.11-wf1_i386.deb Size: 191236 MD5sum: 29090fc2033de5ea95a4cdb503766585 SHA1: b86b02dd89f16648f18c4263085486ea8e888d6a SHA256: 96683f45750cc6d01ea78c4e6ee0559342f7faeb3f26b556442e6fced33f07dc Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 563 Depends: libboost-system1.62.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./amd64/ogre-1.10-tools_1.10.11-wf1_amd64.deb Size: 189862 MD5sum: 2e16e769fdb97d3884296dc70456ef03 SHA1: 1ed94164b0cf70ca6a1d4b38adb8c9805c993e90 SHA256: c40d1e4f965bfec01356cc9e3da44763546b58ae8a1df273722749cbbdfb5acc Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./i386/wfut_1513591333.e4ec8b0_i386.deb Size: 15182 MD5sum: 395fe79bfb576ebd4ea4caf5c80003b1 SHA1: 4cbdfa667efb031a2a706b196e6211d16d94de26 SHA256: b6639b19aab49eab75dc0d202b2a5e6eec16bc49197e75eb9116d8adadd66437 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/wfut_1513591333.e4ec8b0_amd64.deb Size: 14688 MD5sum: 9c2d06c3c41f53820a444d994433b02b SHA1: 3156a5f045a7c7f1aef56c428fe9927faa169129 SHA256: 288b95321e0c404ff080187e8e91251f30d16a73e8675d559450404b03354744 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1545313949.1e05d84 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2341 Suggests: cyphesis Filename: ./all/worldforge-worlds_1545313949.1e05d84_all.deb Size: 90530 MD5sum: 40f6f5f6223c0e90c833ed9daffc6848 SHA1: 8c4086c5880872bb6528c62b0efe6802575ca25c SHA256: 8b8dc94416a9e1ef65acbc280e6fe9d4e7391433aa093e0ddab5cce2bdafc6f3 Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.