Package: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4778 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.67.0, libboost-system1.67.0, libbullet2.87, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.6 (>= 3.6.5), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1547533755.7b839b69c_amd64.deb Size: 1258048 MD5sum: 8b6d5ce5a67d6df2bc0a6d6803603c42 SHA1: ffbcae31d7bd2991fd5041ac85926d98cf727782 SHA256: 6af0902ffc05bf1c229eacd5a538d932dcd1b1f074016ef3c2a0887addf74842 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1547533755.7b839b69c Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7792 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libc6 (>= 2.28), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.8.0), libmercator-0.4-0, libpython3.6 (>= 3.6.5), libreadline7 (>= 6.0), libsigc++-2.0-0v5 (>= 2.8.0), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 6), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1547533755.7b839b69c_amd64.deb Size: 1469616 MD5sum: 57c636194095e0d1bdf3bb2608753114 SHA1: 548cc3912cc4b84df8c9c95cf66ba3685af550ee SHA256: 62857890b6ca76b25cdc06821823ecb538248d6f211d5df1af3cc5784a335595 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1547533755.7b839b69c Architecture: all Maintainer: Erik Ogenvik Installed-Size: 672 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1547533755.7b839b69c_all.deb Size: 54780 MD5sum: dc96b4e5664a9a6cc0b0745918901e11 SHA1: b3c2202202fa0bdea13effc0e61d4777b84ee60c SHA256: 019f6b35e2b057c2f12149eb17820cba876fef7615b1445f4a3051a1b911a4d1 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1546436355.71bb9a07d Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9169 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.67.0, libboost-system1.67.0, libboost-thread1.67.0, libbullet2.87, libc6 (>= 2.17), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.8), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 6), libvarconf-1.0-8v5 (>= 1.0.1-4~), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1546436355.71bb9a07d_amd64.deb Size: 2241680 MD5sum: 9d1a4b111d98a25830c2fd5cb5e2d0c8 SHA1: 45d2454883719a115316c7adfdf30628223e7a81 SHA256: 804bf7fb4310588e2d48a31743af9c7d6b89038ce1a14b35c5821df7540908b6 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320839 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 125749744 MD5sum: 06f953a82f948fa7b5d9555fc51809c6 SHA1: 147db559da910ae385704e0000be377f6c65790a SHA256: 151944c611f7b0497dbed4e39256d891853c4120b2554fe56f3630643e09d0ee Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 691 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1540234649.ff85171_amd64.deb Size: 137544 MD5sum: 0cf101d453faef18b17f48ae66f6d0cf SHA1: 3af81546819dbefe0d051d7b77e3919e1ba2b70b SHA256: 8359fcfee615c1a2951428af75dc6774e0c3c4d9cde7f2d5ca4664843deb7ba8 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 237 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), libatlas-cpp-0.7-tools (= 1540234649.ff85171), pkg-config Suggests: libatlas-cpp-doc (>= 1540234649.ff85171) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1540234649.ff85171_amd64.deb Size: 29248 MD5sum: e0d43390acffc278a9c532e2654ddba8 SHA1: 4a04f68fbd9431212e5f2837233e00f878240209 SHA256: 2fb6998b26bbe93287b82f9293b2d6e92203d3d288db3f79f4d9fbe80eafd789 Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1540234649.ff85171 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 40 Depends: libatlas-cpp-0.7-0 (= 1540234649.ff85171), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1540234649.ff85171), libatlas-cpp-doc (>= 1540234649.ff85171) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1540234649.ff85171_amd64.deb Size: 11128 MD5sum: 665b52f246e81be63750e55900ad99a3 SHA1: f3a22fdf015dd9964d47bbf9f0cec1be6a38fa3e SHA256: 6914bf53fd7a624c0dd940f368605e3946c70e5c7dafaaf191a0a2ce6ac78ca5 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1540234649.ff85171 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 10451 Suggests: libatlas-cpp-0.7-dev (>= 1540234649.ff85171) Filename: ./all/libatlas-cpp-doc_1540234649.ff85171_all.deb Size: 431656 MD5sum: cd2e25a5208f1a1276173c4c2058e39f SHA1: ad15c937f3e740e42db957f80afc19b92c90d4a7 SHA256: 86054dc25da7d7242c066f61e87ba7958d69da26f96636b9e1358c1344f0c011 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6589 Depends: libboost-system1.67.0, libc6 (>= 2.27), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1331812 MD5sum: 9bd5f4f889a50906809a77e370c015e8 SHA1: e18905bf2a83208620380964d1f7fbb063f55273 SHA256: 3eb65545324ea414a8fd3eaaa71d275320f2949b7e5a591d238ccc4592120dc9 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 17195 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 15901696 MD5sum: f6b95c7a6c7f0ef2cbfd70b7e460b037 SHA1: 20c8110ace0f17493d18bb5a1bbc95e205655c19 SHA256: 7d12ddd83c32b32b9dca9e54ab57c25681ca95a289ef4a7392f254b5e1f97439 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 2611aba90e9bb81a485cf82c4f8f9de467c10515 511fe39f574ea186aa816e91442a35e1ef961cf7 55bbeaa29d356bcc062b737ca6b8d6a92e36958a 7595fdc197e7323895266089e422a4c2734b98fe 8bdb68c563f8f8a749e937d27bd0183989fd2dcb bb018413ed13636a399e558fd0f361a824598b33 e95553b7c904aca4ed31a29849c2c0580357f949 f477f05a5df9d90abf2d3cad08351433217102c1 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 269640 MD5sum: 5b7f5a7c036d33af8f95288e65de138f SHA1: 84401890f1c43ad6e705cf06bf72b5f3210ae596 SHA256: 93b763bf7163307a66c736df8b362902640b225bac1ef0573d86790fde455627 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10281476 MD5sum: 51e85e8444fe7aeb7da6c90e630548e6 SHA1: d1c600a98e50b9fe1f38d2795f8b2c1fcea6b088 SHA256: 2439f3ce26ae51293ca39d4dd79004fcfcef4e107e0655d5b605b7feaf53d0de Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 967 Depends: libatlas-cpp-0.7-0, libboost-system1.67.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1546434496.36aa190_amd64.deb Size: 264872 MD5sum: 9c4215a90b6d6b8c26d143b84fc22e26 SHA1: c93d32dabdf1e479e9929f7600bd308cd67842e1 SHA256: e8fbaf0d1f6369c1d2ab3bd802d942e14641cfff84e2e9e702d84cf241f09a23 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1546434496.36aa190 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1546434496.36aa190), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1546434496.36aa190_amd64.deb Size: 38772 MD5sum: f69c9c923116baf9c2059b1cba2441e1 SHA1: 3ee3babed91a50c5f3c34faa5990d3adbb0a1fcb SHA256: d2834bacba76b6733f8196a39aaf60b3f5a8a96408a03c5902143afb71222776 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1546434496.36aa190 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3094 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1546434496.36aa190_all.deb Size: 259204 MD5sum: e1c032823f6b0f84c680ef7423a31eb7 SHA1: 28dcd370c389b06dd016482eb9a9d288af63b228 SHA256: 990016ff9237f9f248a6ffda6afb48e29d35036904379514b3e83d660231215e Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 195 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1546357710.a030ce5_amd64.deb Size: 53188 MD5sum: 0ef5d8c29a2d0508ec4d373cff1faaf9 SHA1: c5fa5859b3a5f28f25794dca84a7201bc052929c SHA256: d0f3a2b43ba2401cf6d5e66e4b7200b7e15dab57e423195447c6fb3960e1245c Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1546357710.a030ce5 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 90 Depends: libmercator-0.4-0 (= 1546357710.a030ce5), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1546357710.a030ce5_amd64.deb Size: 15716 MD5sum: 4078c556bdccb30c697be06bc838b694 SHA1: 4ac3ce717a87b58a657465039419854cfaec5a65 SHA256: e012a09f71851c48325e724232df88a3f3d0471065fbb9e8c204cc7bd2733623 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1546357710.a030ce5 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2308 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1546357710.a030ce5_all.deb Size: 190512 MD5sum: f1b70d7a6415d9a9cc1d6066e11014f9 SHA1: d309a8ef0dbebde07889ac7f65ecc685ecec2aaa SHA256: 0a971d2f4eeff07946ed3ad1a717663839ce958caac3cfef156b7237728fc12a Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./amd64/libogre-1.10-dev_1.10.11-wf1_amd64.deb Size: 983904 MD5sum: 42b43c7383b42e97c837be28b931e219 SHA1: ec3a051ea2aa30a678b5124dcce54a308effcad8 SHA256: 0266a259557fc816c384db087fb4e5a289e2f70d37e0dbfb2dd6f3d43b2d0287 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10.11 Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 11544 Depends: libboost-system1.67.0, libboost-thread1.67.0, libc6 (>= 2.27), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1, libglu1-mesa | libglu1, libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.1.4) Filename: ./amd64/libogre-1.10.11_1.10.11-wf1_amd64.deb Size: 2976592 MD5sum: fdc72db31dda4610e8edced72e6e7eca SHA1: e22f4a706c4d7a122ef17b3d566463cc29cc910d SHA256: 36ee35bd55fa0e256dc1d29040d3b1882cad6fd0a569ca07f21c534f4c7bbabf Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11-dbg Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 103032 Depends: libogre-1.10.11 (= 1.10.11-wf1) Filename: ./amd64/libogre-1.10.11-dbg_1.10.11-wf1_amd64.deb Size: 99833576 MD5sum: 99298bc0a375676c4c4b318fb9bdd4b8 SHA1: d4d695b6113590225904bd3a8e5a868aa011c327 SHA256: 80f21feeb4a8c550cea7f62ad7a7dacc3535619b66888c23e475bf9a1a766533 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 463babf878322ee8e15eb0e2a973b307dfa739a7 4acfc09c17e0622dda466818f9e6221d1a2b0ee5 5c4c7d2e35ae701b7b860cf8b0ff8d5ae3cf1ad0 6aff3fab5bf78670b9748bfec405528cb4734f33 6d9c936150e3b13bca17311a78ef0bf33fc47b59 8122f22707a03f804cd11a4db76f021253eba870 88fb6e751d1bea57197d7a388b4f440781a910cd 96211bdd78a6a4f3bb5182e2399029e090a71b21 9718bda51897b334cb976646e29dac8f10fc3e45 986bc50ee2c53bab0eb038feec0d7bcfcb7d0e20 9f6886aa4270128269f41a0e45ecc972871399a4 aaa50b439d112ea073b14d0f635b80ada3b12053 b13630fa50030c9a08d8571c274f62e50fe4fb4a c4eca644e37778b246d5a1feea7a33f752ee22ca e21e03f0b87407e9f1b88d2e2c6d9b734ff80796 e4fac5f3843a4fad7eb3de8d20d2324f590f4138 e78f9f2daa89e2664257e17eb5764a9930a737f2 e80de3abfcc0fd5f5852c7f906989ae7a6f90a24 Package: libvarconf-1.0-0 Source: varconf Version: 1546357665.fc07628 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 155 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1546357665.fc07628_amd64.deb Size: 37484 MD5sum: 56cf6df55b07487ff70089bfcd29d46f SHA1: d4964cf943b27700ba6ba6a5949fdb6358e7ac26 SHA256: c376b37364ce43d2f7a360c04c96d47014a006dbb8674e62581d3191a4a50b80 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. 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Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1546357665.fc07628 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1218 Suggests: libvarconf-1.0-dev (>= 1546357665.fc07628) Filename: ./all/libvarconf-doc_1546357665.fc07628_all.deb Size: 128888 MD5sum: 2dd7c65dd12a000d8de2fcf1c89c3dfe SHA1: 82543a9eec7af12c202d4940b3b14d9afb4cff56 SHA256: 3d9aae85d67f1ab280489a3db7bb6705731bde4d9bc4a4cf9dc9ca34893335c5 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 355 Depends: libc6 (>= 2.27), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1546357499.5fb4635_amd64.deb Size: 100884 MD5sum: 38b1c9833a057a96b9d1c408e23f0e92 SHA1: aeaa9ff5c997d1b41817f1e247c683921cbe815a SHA256: 48e07c40596e5749662900a9994e15c70b2b2f20d632f5a6cd0d0bd58711c973 Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1546357499.5fb4635 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 294 Depends: libwfmath-1.0-0 (= 1546357499.5fb4635), pkg-config Suggests: libwfmath-doc (>= 1546357499.5fb4635) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1546357499.5fb4635_amd64.deb Size: 43072 MD5sum: 6210fb0b744616e186978520a5ce7ef7 SHA1: cde47f3badc310bd76bb81f21cd460dd2f9fbc1c SHA256: b36eca094784cb3d7a5f8bb5e44cd48bc479b0f6145932feb5c41a68d1157bbf Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1546357499.5fb4635 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 242 Suggests: libwfmath-1.0-dev (>= 1546357499.5fb4635) Filename: ./all/libwfmath-doc_1546357499.5fb4635_all.deb Size: 70216 MD5sum: 704b268963e3eee524d87d300b07d05e SHA1: 2fb186291b1a9c203abcd8a24be384423b8d30d5 SHA256: 210c228bafa5ae2dd003f72faf081af62cf2d7e7784cffd079d628f54156c0b9 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 167 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1513591333.e4ec8b0_amd64.deb Size: 49524 MD5sum: 243aae6600f2ce3f56d8bf56f8c58592 SHA1: 00b96cad1f7f813ea54e340ec6be0971ee9605ce SHA256: d6eaaf3bdab9d955a97f831dc9eb50f67596ca11f07f3244cac4b06b12577f6f Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 94 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/libwfut-0.2-dev_1513591333.e4ec8b0_amd64.deb Size: 19908 MD5sum: 0e4f8797b7222d6222f5d17387bf6587 SHA1: 23d7e2eb2098c82fed18d179c253456423be823e SHA256: 01681509d13f2047269d025a2b134937988f600b1171cc93232fb86939ee2889 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1513591333.e4ec8b0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 629 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1513591333.e4ec8b0_all.deb Size: 95136 MD5sum: bab9859beb57a8d2ae72d09d111081b0 SHA1: 6635744c3f57a3ae0d3c07d61844c2dab21f293d SHA256: 0f16e19065ee4fa7d6443e4435998860fec18c94f0cf2776be17ed9d0b99eb92 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.10-doc Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 121521 Filename: ./all/ogre-1.10-doc_1.10.11-wf1_all.deb Size: 7872604 MD5sum: d56d39fdfe401c6795543d79d4dfbd6f SHA1: f72482e359578c2dd52e537ef07c5ca08cf67029 SHA256: 894811e85a0569633ec3a05f55b449caecaee1d6f80077627cc1efa8713d311a Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 575 Depends: libboost-system1.67.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./amd64/ogre-1.10-tools_1.10.11-wf1_amd64.deb Size: 188864 MD5sum: 3956fab81d86b7ee470080adc13d5754 SHA1: d515f51a9ce05c88249877fa8c08b3b1538993e0 SHA256: d7c821f1b7282f6ae59611451eea35b052b23bb6c4aab70edaaeb167abaa3576 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1513591333.e4ec8b0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 54 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.8.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1513591333.e4ec8b0) Filename: ./amd64/wfut_1513591333.e4ec8b0_amd64.deb Size: 14916 MD5sum: 700d1da3ce9a0c16a2b016849b2e1c3c SHA1: 2ae35530647ac4d32e0a12cee92b2a6553fbcc8c SHA256: 661a0779ca7b7e97cc3e7bf92f33bc1dab0e8888dff52c77ba3c80f8f00dd5fa Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1545313949.1e05d84 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2341 Suggests: cyphesis Filename: ./all/worldforge-worlds_1545313949.1e05d84_all.deb Size: 90520 MD5sum: 3c185a4c73e66dea19979bff320ae01c SHA1: c56ba8515e7ed6676252f3799f94ee53cb86f82b SHA256: 76d243323bed846ac4b9dfe421d7a7ef40f9b40b2bb313a46e127dafc1de1129 Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.