Package: ember-media Version: 0.8.0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 322141 Suggests: ember Filename: ./all/ember-media_0.8.0_all.deb Size: 125919184 MD5sum: 0e50ebab362e189141ad5ff90d711451 SHA1: 33a3a6a6280a97b8d28b4192d173e99c931c9a8f SHA256: 9c1df33f7f8790bebf3388480e6a205581d10dddf1103eaab5dd22bb9183f7b9 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6552 Depends: libboost-system1.65.1, libc6 (>= 2.27), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1344484 MD5sum: 980ace81f94279733970c1f06e33d572 SHA1: 55ce5b69c063c568bd124182f9a39c3d54846372 SHA256: cfad0073beacd40d3ed1c4e5e9ef45772a5a85a64ad2052f6bad15c51a22e214 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6601 Depends: libboost-system1.65.1, libc6 (>= 2.27), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libogre-1.10.11, libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1297204 MD5sum: 56427153b365bc54efc3a06cdc5906c4 SHA1: ee69b32713d3523ba998297c8255ef1470ca91bf SHA256: c2974c921bcfa3d11d14d082947bf53c04ccc2e3d497d8693fa152086ebd4c07 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 13187 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 12215304 MD5sum: 8d5091284db6ca3376f0d6cf92640c5d SHA1: 2b4de8f106796ed270dfd83077907740f8d46ff5 SHA256: a743988609afb418b7972ecea1200b384140e47abb1793f6f1d9dc9daa623014 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. 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The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 2422b9c3fd4585a10b64d80c2d8c4319a20f9edf 4a400cd2f60b503204313024de97721afb5fd58b 5e25ca8f760f5b23b81139d080eefbfd7561f403 7b8edfb5b9ff056070ec4173b7a28f9b186c5848 81d9ef71b06f621968508c7d5ebc89017386e92e cabb5ac7ff4e46288b4cf1435e6c89ef49ae19eb f0677589e211763a3d6cd8ea4da0a20f6fa4e317 fe290492f9486b9735677e24a1fd6ed1a107d5b7 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2474 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 269632 MD5sum: 80fc344a633c72097387fc5d27eb0b66 SHA1: 105baed93f99c2f27055c43c5470847b6367c809 SHA256: 50bb61cd6358cc30d5356cb2923b8642d13489972c1c88084c52b8d34da1aeee Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. 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Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./i386/libogre-1.10-dev_1.10.11-wf1_i386.deb Size: 983676 MD5sum: 52a5dabf8e2d0f8cb978633baf13032d SHA1: 934bb6cc1c72995f1043fd926b1047b46cae663e SHA256: 62d97850ed7695a7b6087da91fadafe243b5c629b46e5d2c368f577003d6c288 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.10-dev Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 8107 Depends: libogre-1.10.11 (= 1.10.11-wf1), libboost-dev, libboost-thread-dev Suggests: ogre-1.10-doc Conflicts: libogre-1.8-dev (<< 1.10.11), libogre-dev (<< 1.10.11) Filename: ./amd64/libogre-1.10-dev_1.10.11-wf1_amd64.deb Size: 983680 MD5sum: 225c8a637472e0dec46c7296e0cf045d SHA1: 2a2381ab9677a42d4c702cd4f7374d464e155072 SHA256: 51ad636ce7b9cdb20f53fc7d50a4e81d8ddad894c659342e478c6973be3c2faa Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.10.11-dbg Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 78792 Depends: libogre-1.10.11 (= 1.10.11-wf1) Filename: ./i386/libogre-1.10.11-dbg_1.10.11-wf1_i386.deb Size: 77515104 MD5sum: c6dfe2f32567670584f8eed538dfe732 SHA1: eb619caaed1c03944f15f6b36ae341af95b1194e SHA256: d0aed1b8fe09146e06bd9383f395d138d54efb7da47a1851a0b7df507b64d951 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 01a7b153b6bf0091041b2bd7c83c107ebf6eb5b3 0e178848e62d0b6d278b4b5858b647509b3c8fbc 1e513e59048608c121a608fcfe2df484481f7a68 3753a51c027f19f26ca956f9a2437475f4e642e3 3fbbd88f36ef68965f04da7567d1c07759c40474 44b8cd100b8119e679760bdf9006036228edceac 4f27788f20772bd5789e56a412df812ca7037952 5843b02634a5fbb3820d71262a31faafae2b6297 659c53b8209b20bd1017278051766c18c77f577b 77c7ae35f4c7337066e23ee343fdf327fdcb6e81 8077c820ed16c990b2b0680dad1f679f687bfb62 84ce47a9ee758c3c3c2229799393672fd317e71b ba99cc7fcc059e3e336c7ce41e0f6b686bd03bdf c33555c91d5c449873e07d438b512b8041980d3e dffff3d93b71fe7698be53b95e2e5e456df98c69 ee556920f9347baa18d9bd69d63e7d46456e8c7f f380a3adcf0f6259968da389f9e30a670aaa0848 f4f74912a8bc6b1d62a37b62def508c109558ece Package: libvarconf-1.0-0 Source: varconf Version: 1.0.2-0-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 130 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1.0.2-0-0_i386.deb Size: 39056 MD5sum: 0840530d5b49775713aeeda6589c3731 SHA1: 5de948d69c1dd69e1be0c13bd1fdf3cfc2f5c77a SHA256: 69b7a6e85f888a360b82e1aa8a9749913ce250542526036b67bbecf918917f6e Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. 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Package: libvarconf-1.0-dev Source: varconf Version: 1.0.2-0-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 47 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1.0.2-0-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1.0.2-0-0_amd64.deb Size: 6812 MD5sum: f51d0278b6d7cbd1292eb0ae30a197ee SHA1: f7dd50db63bf7ebf4af72a4a43eb80e69fa9f79d SHA256: e402f47fc63c668b5440e2941e18264e417ba28eee8089733a2736d135986496 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1.0.2-0-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1219 Suggests: libvarconf-1.0-dev (>= 1.0.2-0-0) Filename: ./all/libvarconf-doc_1.0.2-0-0_all.deb Size: 128804 MD5sum: 0625cb863582a601c5fdcc791a6689c8 SHA1: 80b74cd36c371802b7d5f3ce496479fd9b66fab0 SHA256: b59673408accef3a1219a35d0a4a75e03c3bbd0b3f46dd41f78830a6e27467ed Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: ogre-1.10-doc Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 121521 Filename: ./all/ogre-1.10-doc_1.10.11-wf1_all.deb Size: 7871740 MD5sum: bcd469f464c742fa18d83327e3889921 SHA1: 7c9c4742a194b162e56f61cf8b64c2eeba0f06d2 SHA256: c5e378ef226e1fc21baeb8a9db6ee31f63f98f173ca6705bb578c96a34bb83a5 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 576 Depends: libboost-system1.65.1, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./i386/ogre-1.10-tools_1.10.11-wf1_i386.deb Size: 198956 MD5sum: 0ec3f494d8160b0c4c3d8cc39d68db6d SHA1: 7bb104a28624b9ce35dfbe65939c02b77e8a721e SHA256: 9933ed5efdd469b5e7728a3e35ffaf47937064f5e0904a0f6e11d9c7da16048f Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.10-tools Source: ogre-1.10 Version: 1.10.11-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 563 Depends: libboost-system1.65.1, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.10.11, libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.10.11), ogre-tools (<< 1.10.11) Filename: ./amd64/ogre-1.10-tools_1.10.11-wf1_amd64.deb Size: 186808 MD5sum: 6825bfd6e031cbcbda0101e899d8e3d4 SHA1: 244c838ffdb25f0a0584b61611962ba1fb404293 SHA256: a0a12a3975477839dec181c85a3fa78d439c6b3bc0b427865bd409bb193cb428 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format.